UWE and Aerospace Bristol host local schools for a free STEM day trip!

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The DETI Inspire team at UWE Bristol are collaborating with Air League, the UK’s leading aviation and aerospace charity, who are generously supporting the free delivery of Aerospace Engineering days out for 16 classes from schools in the South West. So far, 243 kids have experienced Bristol’s excellent aviation history at Aerospace Bristol, before streaming into UWE’s new School of Engineering building to explore the future of sustainable flight using a virtual gaming platform.

This new scheme is part of Air League’s continuing mission to inspire young people to pursue a career in aviation. They’ve been able to offer this amazing opportunity for local schools by partnering up with Aston Martin Bristol, who are funding the delivery of Air League’s Inspired Engineering initiative for 2022. This funding has enabled Air League to offer the free day out, as they are paying for transportation costs, entry into Aerospace Bristol and a bespoke workshop at UWE Bristol, all at no cost to the schools.

Throughout the day, different careers relating to the aerospace industry are discussed to give students a flavour of what a future career could look like. The goal is to inspire children from all different backgrounds to start thinking about careers in STEM, particularly engineering, and give them an idea of the future roles they can hold. The initiative also aims to emphasise the green skills that they will need in the sustainable workforce of the future.

Josh Warren from the DETI Inspire running an AirLeague funded Minecraft session on the future of flight in UWE Engineering’s dedicated outreach classroom

The DETI Inspire team used their regional links to recruit  primary schools to the programme, with Air League organising all transportation for classes, including the transfer between Aerospace Bristol and UWE Bristol’s Frenchay campus halfway through the day. Coach costs often prohibit schools from arranging trips out for their pupils, even to relatively local educational destinations, so this funding has been really appreciated by schools, particularly those from areas of socio-economic deprivation who have been a priority to secure sessions for.

Each trip begins with a visit to Aerospace Bristol to explore the history of air travel and aerospace design. The children get to explore the amazing exhibits, with a frequently reported favourite being a tour inside a Concorde aircraft!

This is then followed by a visit to UWE’s School of Engineering, where students explore the future of flight on the popular game, Minecraft. The kids enter the virtual Filton runway, built by DETI Inspire collaborator Atkins, where they are encouraged to let their imaginations run wild to think up ways in which air travel can become more sustainable.

The young people have used Minecraft to digitally engineer biofuel stations for planes, where the crops used are grown on site; as well as prototypes for solar powered planes and flying electric cars!

The programme has been extremely popular, with every session booked out by mid-October. While the children’s enthusiasm speaks for itself throughout the day, there’s also been fantastic feedback from teachers:

“We would like to say a huge thank you for this opportunity. It was a fantastic day and the children were really excited by all that they got to do!”


“Overall, a fantastic opportunity for the children and one they would not get often.”

We have received a lot of enquiries from schools who would love to participate in our aerospace days out, so we are hoping to continue this initiative into 2023 to reach more students in the South West and inspire them into careers in STEM.

DETI Inspire use the West in Minecraft and subsequent worlds developed with the support of Atkins, a member of the SNC-Lavalin Group, and Science Hunters through Building to Break Barriers (funded by a Royal Academy of Engineering Ingenious grant)

Crafting our Future – Engineering the West in Minecraft

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If you could completely re-design your city, your street, your home, what would you do differently?

DETI Inspire at UWE have been exploring digitally engineering the West with local children, using the incredibly popular block-building video game Minecraft.

Why Minecraft?

Minecraft is the second-best selling video game of all time and extremely popular with children. Players place and break blocks with a wide range of appearances and properties, to build a huge variety of constructions. It’s easy to make changes to your builds and quickly visualise new ideas, much like computer-aided design (CAD) software used for digital engineering.

The game has proven to be a successful science communication tool, and evaluations undertaken by the Science Hunters project, based at UWE’s Science Communication Unit and Lancaster University, indicate that use of Minecraft both attracts children who might not otherwise have engaged with science learning, and successfully improves scientific knowledge and understanding after participating in sessions.

The West in Minecraft

The DETI Inspire team have taken things one step further, partnering with local design & engineering consultancy Atkins, and Science Hunters including Minecraft experts Dr Laura Hobbs and Jonathan Kim, to create a scale recreation of Bristol and Bath within the game, allowing local children to explore, build, re-design and re-engineer their very own cities!

The Roman Baths, an engineering highlight of the West in Minecraft world

Lewis Mould and Sam Collier, senior GIS consultants from Atkins, created a programme to convert Ordnance Survey data into a to-scale Minecraft world, allowing a highly detailed Bristol and Bath to be created – the West in Minecraft.

This new world was then populated with famous engineering landmarks such as the Clifton Suspension Bridge, Temple Meads station and the SS Great Britain, all expertly crafted by Jonathan Kim.

I enjoyed adapting and creating many of the real-life Bristol landmarks in Minecraft. I hope that exploring these landmarks will encourage students to develop their own ways of tackling engineering problems

Jonathan Kim, Science Hunters

STEM in the Community

DETI Inspire have been using this new Minecraft world at after school STEM clubs recently established in Lawrence Weston and Easton as part of a STEM in the Community project funded by UWE and the STEM Ambassador hub West England, in collaboration with local community groups in both areas.

The Bristol and Bath worlds are so detailed and thoughtfully created. The children have been discovering the area they live in and other iconic places such as Temple Meads and the Roman Baths. Most children already have a lot of experience with Minecraft so they adapted well to it. During our Pride themed week, the children built giant flags, rainbow farms and buildings.’

Cilpha James, STEM Ambassador
Enjoying sunset views of Bristol Harbour and the SS Great Britain

By re-creating these areas of Bristol within the game, children from both Lawrence Weston and Easton are able to explore the parts of their community that are familiar to them, piquing their interest and giving them power to reshape where they live.

Exploring new areas of the city through Minecraft also opens up opportunities for children to visit and talk about some of the city’s famous landmarks, many of which they may never have seen before, strengthening their knowledge and cultural connection with these areas and our city as a whole.

So far the new Minecraft world has been a huge success amongst the young people attending these STEM clubs. There has been much excitement at finding their own homes within the model city, re-building structures and adding to existing ones. Farms have been built on rooftops as the children have been encouraged to think about how they would re-design their city for a net zero future.

Giving young people access to these places and giving them power to reshape them, even if it is just in Minecraft, offers them the opportunity to imagine their world as being different to what it is now. We hope that planting the idea that we can have some control over our own environment will lead some young people to think about the relevance of design and engineering to their lives, and then perhaps on to thinking of themselves as designers and engineers of the future.

Liz Lister, STEM Ambassador Hub West England

A set of school resources to explore digital engineering this new Minecraft world are currently being developed by the DETI Inspire team for release next academic year. These 1-2 hour Minecraft lessons are currently being trialled with local primary schools, linking activities to the curriculum and drawing on several different subject areas to allow for a cross-curricular and rather unique learning experience.

For more information on The West in Minecraft please contact deti@uwe.ac.uk


DETI is a strategic programme of the West of England Combined Authority (WECA), delivered by the National Composites Centre, in partnership with the Centre for Modelling & Simulation, Digital Catapult, the University of the West of England, the University of Bristol, and the University of Bath. DETI is funded by £5m from WECA, with co-investment from the High Value Manufacturing Catapult and industry.

Providing space for social communication in a STEM engagement project

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Neurodiversity Week celebrates our unique strengths and differences, while recognising that the many talents of people with ADHD, autism, dyslexia, dyspraxia and other neurodiverse ways of thinking and learning are often not suited to traditional, formal learning environments.

Science Hunters is a Science, Technology, Engineering and Maths (STEM) outreach and research programme that uses Minecraft to engage children from under-represented groups with STEM. Projects have covered a wide range of topics such as the Amazon rainforest, understanding diabetes, earth science and volcanoes and space, with the Building to Break Barriers project currently running at UWE Bristol engaging children with many aspects of engineering.

Minecraft is the second-best selling video game of all time and extremely popular with children. Players place and break blocks with a wide range of appearances and properties, to build a huge range of constructions. It can be played either as a single-player game or in a shared virtual world with multiple users playing together, and was chosen for Science Hunters because of its popularity (children want to play it!), particular appeal to children who learn differently, and suitability for explaining science.

A key target group for Science Hunters is children with Special Educational Needs (SEN), particularly through a dedicated Minecraft Club that has been running since 2015. It soon became clear that taking part in the club, alongside children with similar needs in an accepting environment, and playing a game which was a shared special interest, had more benefits for participants than STEM learning alone.

When face-to-face sessions are possible, as they were until the onset of the COVID-19 pandemic, Minecraft Club uses a dedicated server, so that children can play together in a safe social online space. Most of the children who attend have ADHD, autism and/or dyslexia. Spaces are limited to no more than 16 at a time, with simple guidelines to keep the club fun; children are not under pressure to conform to ‘neurotypical’ behaviour norms as may be expected in non-specific settings.

STEM topics are briefly introduced, and then participants are free to build in Minecraft in relation to that topic; while adults are there to guide and support, children are encouraged to follow their own interests and ideas to create their own unique designs. For four years, data were collected from participating children and their parents/carers, who attended with them, through surveys and interviews.

During this time, 101 children aged 5-17 years attended; responses were gathered from 29 children and 37 caregivers. Results indicated that children both enjoyed and learnt something from attending, and while their feedback understandably often focused on Minecraft, they also indicated that they had benefitted socially and emotionally from being in the shared space with other children with similar interests. This was supported by insights from parents and carers, who described benefits outside the club, such as improved confidence and wellbeing, improved social skills, and reduced need for formal learning support.

Interest in playing Minecraft is what motivates children to attend, and the game provides a range of opportunities for children to potentially develop social and educational skills. This is supported by the process of designing and completing builds, independently or collaboratively, and communicating with others within the shared virtual world. Playing in the same physical space enhances this, as communication can move between the virtual and real worlds and allow in-person peer support and the ‘safe space’ provided in our Minecraft Club supports children with SEN to interact naturally and spontaneously. While it was set up as part of STEM outreach, the social communication impacts of our Minecraft Club – such as making friends, fitting in, and feeling valued without judgement regardless of completing tasks or conforming to expected social behaviours – are at least as important.

Minecraft Club is currently running virtually as part of Building to Break Barriers. We’ve looked at earthquake-proof buildings, protecting against flooding, tunnels, drones and more, and are exploring the effects of the change to meeting online.

More information about Minecraft Club, and its impacts reported here, is available in Hobbs et al. (2020) Shared special interest play in a specific extra-curricular group setting: A Minecraft Club for children with Special Educational Needs, Educational and Child Psychology, 37(4), 81-95.

Building to Break Barriers – a different view of engineering

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Building to Break Barriers is a new outreach project that aims to engage children from under-represented groups with engineering, using the computer game Minecraft, which allows players to build almost limitless creations.

The project will co-produce ten new engineering outreach sessions with engineers, children, and young people, and deliver them around the UK. To increase representation, the children involved will be from under-represented groups, and so will some of the engineers. Engineers will receive outreach training and support throughout the project. Activity will take place online during COVID-19 restrictions.

Why Minecraft?

Building to Break Barriers is a Science Hunters project. Science Hunters uses Minecraft to engage children with Science, Technology, Engineering and Maths (STEM) for three key reasons:

  • Minecraft is very popular – it has even been referred to as one of the most important games of the current generation. This means that it is both familiar and appealing to children, and can interest them in topics that they might not otherwise engage with. It is also relatively easy to use, and quickly picked up.
  • Minecraft has various features which represent items and processes in the real world. This makes it ideal for communicating about, and building understanding of, a range of scientific concepts.

The game can be used in different modes on a range of hardware, including Creative mode, which allows unlimited building and therefore has high flexibility.            

What’s involved?

Children and schools

UK children and schools are invited to participate in co-designing outreach sessions with the project team and engineers. This may look different for each school and child, and could include: contributing an idea for a session topic, voting on a selection of session topics, suggesting hands-on resources, or designing part of a Minecraft challenge. They will also be able, circumstances permitting, to trial or take part in the developed sessions.

Ideally, this project would take place in schools. During COVID-19 restrictions, these elements can be conducted remotely with children who are either attending school (supported by teaching staff) or learning from home (with family support). The specific approach for each school will be discussed individually with staff.

Engineers

Engineers will also have the opportunity to co-design and deliver outreach sessions. This may be directly with schools and children as above, with Minecraft Clubs for specific groups, at public events, or with the project team (activities dependent on COVID-19 restrictions). Engineers will be able to choose their type and level of involvement to suit them.

Engineers will also receive 1:1 outreach training and have the opportunity to participate in group discussions, which will be conducted remotely to improve access and inclusion (e.g. for those with caring responsibilities).

Children, their teachers and parents/carers, and engineers will all be asked to provide evaluative information and will be able to contribute to the project’s ongoing direction and development.

Who can take part?

This project aims to reach children who may face barriers to accessing educational opportunities and have characteristics that mean they are under-represented in Engineering.

The project has a particular focus on supporting:

  • Women and girls
  • People with Special Educational Needs and Disabilities
  • People from lower socioeconomic status backgrounds (e.g. eligible for Pupil Premium, or from areas with low progression to Higher Education)
  • Looked After Children/Care leavers

Under-represented groups can also include people from Black, Asian and Minority Ethnicities, with disabilities or long-term illnesses, in rural areas or limited access to services, who were/would be the first generation in the their family to go to university, who are carers/young carers, and with English as an Additional Language (NB this list is not exhaustive).

Representation is really important in enabling young people to feel that engineering is ‘for them’, so engineers who fall (or would have fallen, as children) into these groups are particularly encouraged to join the project.

Engineers can be from any engineering field, based in the UK. Whilst we recognise the value of undergraduate students, we are not able to offer places to them for this project. UWE provides public engagement training for undergraduate engineering students through the Engineering and Society module.

Further information and get involved

Building to Break Barriers is delivered by Dr Laura Hobbs and Sophie Bentley at UWE Bristol. They are assisted by Dr Calum Hartley, Professor Carly Stevens and Dr Jackie Hartley at Lancaster University, Dr Thom Wilcockson at the University of Loughborough, and Dr Paul Redford at UWE Bristol. The project is funded by an Ingenious grant from the Royal Academy of Engineering.

Schools who are interested in being involved should contact Laura and Sophie on ExtendingSTEM@uwe.ac.uk. Unless already involved with Science Hunters, parents/carers of children should ask their child’s school to contact us.

Engineers who are interested in being involved can complete an expression of interest here, and will be contacted when outreach can begin. Engineers in the West of England can also become part of the new initiative for Digital Engineering Technology and Innovation (DETI) Diversity Demonstrator database of diverse engineering role models; sign up to the mailing list here.

The project ends in January 2022. For more information or if you have any questions, please contact Laura and Sophie at ExtendingSTEM@uwe.ac.uk

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