Media Culture and Practice

UWE media students in Fusion with the BBC

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The first Fusion Lab collaboration between BBC and UWE where media students and alumni joined forces to develop ideas for innovative second screen experiences in response to live briefs set by the BBC Natural History Unit and radio producers.

Over a period of three months four interdisciplinary project teams have been exploring new formats for the development of second screen experiences to accompany and extend audience engagement with established BBC programme material. The programme strands explored were 'How Life Works', 'Spring Watch Unsprung', 'Deadly' on CBBC and 'More Than Words' Radio 4 Bristol Festival.

This project was developed and delivered though a partnership between the BBC Academy and UWE's Digital Cultures Research Centre.

See the UWE Media Flickr site for more pictures.

Digital Cultures Research Centre and Media Culture & Practice

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The Digital Cultures Research Centre (DCRC) conducts world-leading research into contemporary techno-cultures, studying the application, practices and politics of emerging media technologies. A number of Media Culture & Practice staff are DCRC researchers and they apply their research directly to their teaching. 

The unique character of both Media Culture & Practice and DCRC is their mix of criticality, creativity and application.

The DCRC is a partner in the West of England’s leading media innovation lab, the Pervasive Media Studio. The Studio is a unique environment where designers, artists, and engineers share expertise to produce new experiences for media audiences. The Studio develops location based applications, new forms of performance and narrative, games and new forms of projection. DCRC researchers work in the open innovation Studio space, sharing projects and ideas well as supporting the work of the Studio through Knowledge Transfer projects. From 2012, the DCRC & Pervasive Media Studio will host REACT (Research and Enterprise in Arts and Creative Technologies), one of the AHRC’s four national Knowledge Exchange hubs.

new book

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Gameplay Mode: war, simulation & technoculture by Dr Patrick Crogan has just been published by University of Minnesota Press.

To understand the place of computer games in contemporary culture, Patrick  argues, we must first understand the military logics that created and continue to inform them. Drawing on critical theoretical perspectives on computer-based technoculture, Patrick reveals how today’s computer games—and the wider culture they increasingly influence—are informed by the technoscientific program they inherited from the military-industrial complex. 

Patrick teaches on Media Culture & Practice and Film Studies, and runs the third year module 'Games, Simulation & Media'. For more details of the book, visit:
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